
Crystals can be purchased or won which will allow you to hit the exact space you want, some later classes in the game (characters level up, gain stats, and then can change to over a dozen classes, each with their own skills) even allow you to ignore the spinner altogether, and instead walk up to six spaces a turn, and the game is more about the choices you make from turn-to-turn than how fast you get from point A to point B. Yes, you rely on the roll of the dice, so to speak, but with as many options and strategies as there are, it becomes a moot point. And while most party games out there are based solely on luck - and from what we've heard people wrongly assume the same about this game - Dokapon is the most amount of strategy we've seen in a party game in a long, long time.

This means you can head to open space on the map and level up your character, run to towns and take them over to start gaining huge cashflow, head over to the King to get new missions that will reward you with awesome treasures, rob stores, hire hitmen for other players. Instead of it being route-based like in Mario Party, Dokapon Kingdom is completely open, allowing you to go wherever your spin will take you. The world map is made up of hundreds of spots, each offering new items, equipment for your character, secret locations, and towns. Dokapon Kingdom is more a board game than a traditional "party" title, as you won't be seeing dozens of mini-games or any of those classic "Mario Party" elements, but instead will find a game more along the lines of the awesome Munchkin party card game, or something like a humorous version of risk. So what makes it work? In short, it's the customization. Graphics could be stronger, audio could use work, interface might be less than impressive, but if you're still sinking dozens upon dozens of hours into a game, it's obviously doing something right, and that's what Dokapon Kingdom has done. Brown background boxes with plain text as an example, and right now you're wondering why we love it so much, right? Dokapon Kingdom is a posterchild for the new casual gaming philosophy, which - when you really boil it down - is that if a game is fun, nothing else really matters. The front-end presentation is also nothing special, and even in-game you'll be greeted by interface screens that are about as simple as possible on Wii.
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On PS2 the title supports only 4:3 and 480i, being a direct port from the Japanese version, but if you do happen to own a Wii, the game includes 480p and 16:9 support. It's a simple package, with not too many options until you get into the game itself, but it's still an awesome experience. This is one of the most strategic And in fact, it's that multiplayer addition that validates Dokapon Kingdom, even when so many other aspects would scream at us to turn away.

With its RPG influence though, players that really dig into the game will find more customization, strategy, and depth than some RPG's, and when a game can boast that, mix in lots of humor, and be this downright fun to play in groups, we welcome it with open arms.ĭon't let the spinners fool you. For a brief recap though, Dokapon Kingdom is a hybrid RPG and party game, working like Nintendo's Mario Party franchise in the sense that you'll have four players, random "dice rolls" - in this game, spins - and enough random chance to ensure that newcomers stand at least a small, small chance against seasoned vets. There's no easy way to go back into everything we've already said about the game, so if you're curious more as to what Dokapon Kingdom is all about, you'll absolutely need to check out our latest hands-on with the game, as it goes into great detail about how the game plays, and what exactly it's all about.
